Camp

Camps can be created using 2 stone, 2 wood and 2 boughs. They must be built on four field tiles, however they may be made on sand and tiles depicting tall grass and flowers. A camp cannot be built on a tile containing a hole, resources, water, other establishments or tiles depicting pebbles.

Camps can be used to store any item or resource, with a maximum of 25 available spaces. They also restore energy for a time period of approximately 15 seconds. After that, the energy level will remain as long as you stay inside the four camp tiles.

When a camp is built, the player's viewfield will expand to a circle with a radius of 36 tiles completely around the camp. When you leave the area, the viewfield will stay with the camp. The player will be able to see a circle on the universe map in the upper-righthand corner of the screen. When camps are built next to each other, the viewfields overlap.

Additionally, when a camp is occupied or first built, a campfire will burn. If a camp is established directly next to a tile containing any type of tree, the tree and any neighboring trees will catch fire. After the trees burn, there will be a charred stump from which you can collect charcoal. Charcoal is used for making marks, which serve the sole purpose of bearing personal messages upon trees.